Listen to real generated sounds
Real generated WAV outputs, without post-processing. The original prompt and measured duration are shown for each sample.
From an idea to a reusable sound
1. Describe the sound
Name the source, action and atmosphere. Add details such as one impact, a soft decay or no background music.
2. Choose 1–30 seconds
Review the exact quote before generating. One WAV costs 5 credits across the supported duration range.
3. Listen, save and create again
Play or download the original WAV. Results join your asset library; reuse the saved input to make a new version.
What this mode supports
Text-to-sound effects with Stable Audio 3 Small: one WAV per task, 1–30 seconds in whole-second steps. No reference audio is required. This mode does not provide speech, music composition, audio editing or mixing. Repeat playback is a player control; seamless loops are not guaranteed.
Questions about sound effects
How much does one sound effect cost?
One 1–30 second WAV costs 5 credits. Check the quote before submitting. Confirmed generation failures return the charge; an uncertain provider response stays attached to the original task while its status is checked.
Can I create game sound effects?
You can describe interface sounds, impacts and ambient sounds. Listen to each result and check whether its timing and character suit your game.
Are results saved if I leave the page?
Signed-in drafts and submitted tasks are saved. You can return to the task, download its result and reuse the original prompt and duration. Results also appear in your asset library.
Does repeating a sound make it a seamless loop?
No. The player can repeat a file, but this model mode does not offer a native seamless-loop setting.